tag:blogger.com,1999:blog-9689036.post5794194606082539659..comments2023-09-20T07:32:30.188-06:00Comments on I quote myself.: Forward.... into the past!Shochohttp://www.blogger.com/profile/11690069016080833597noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-9689036.post-1273160931873633122007-03-14T10:13:00.000-06:002007-03-14T10:13:00.000-06:00In all fairness the rule books were mostly filled ...In all fairness the rule books were mostly filled up with rewritten cards (can pilot anything - type entries). The biggest problem with the rules was two-fold.<BR/><BR/>1) Entries were listed under card titles instead of "game description". You ask about Card A and they say that rule is under Card B in the glossary - yeah that makes sense.<BR/><BR/>2) The rules interface for people was the listserv. When that was run by Tuttle it was a disaster. To have an official of Decipher handing out wrong rulings was a big problem.<BR/><BR/>The Magic rulebook is huge...and a work of art (IMO).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9689036.post-53600221425212510662007-03-05T10:59:00.000-07:002007-03-05T10:59:00.000-07:00I loved the comments from people who wondered if w...I loved the comments from people who wondered if we ever played the game.Jasonhttps://www.blogger.com/profile/09834181305584355651noreply@blogger.comtag:blogger.com,1999:blog-9689036.post-70171676810387470202007-03-04T08:52:00.000-07:002007-03-04T08:52:00.000-07:00Rules are like romance - you just need it ... but ...Rules are like romance - you just need it ... but it's a bitch at times too...Bradhttps://www.blogger.com/profile/07591607496204292421noreply@blogger.comtag:blogger.com,1999:blog-9689036.post-47328216846434013252007-03-03T20:17:00.000-07:002007-03-03T20:17:00.000-07:00One thing your post did spark is some very funny e...One thing your post did spark is some very funny e-mail discussion between old friends about our favorite SWCCG moments. Those years from around 1997 to 2001 were wonderful. LOTR TCG was good, but we all still consider SWCCG (pre-Episode I) to be the best CCG of all time.Steve Hortonhttps://www.blogger.com/profile/11170355456595823496noreply@blogger.comtag:blogger.com,1999:blog-9689036.post-41984416575956430492007-03-03T12:22:00.000-07:002007-03-03T12:22:00.000-07:00i liked the game, people still play it more than p...i liked the game, people still play it more than probably half of Scrye's top 10 games and it was a strong license.<BR/><BR/>I just wish it was still as strong a licenseTheGirardhttps://www.blogger.com/profile/02682426990314724434noreply@blogger.comtag:blogger.com,1999:blog-9689036.post-76305250628688555902007-03-03T08:08:00.000-07:002007-03-03T08:08:00.000-07:00My response to those people...Around the time of H...My response to those people...<BR/><BR/>Around the time of Hoth, the Light Side deck of the time was EBO, and I, like many other teens of the day, couldn't make one, because I didn't have the money, despite getting the occasional free packs from various sources. Not only did I not have the Premiere mains to make the deck work, I didn't even have the EBO's to attempt to make it.<BR/><BR/>So, instead, I traded for all the Wampas I could, and made a deck specifically made to beat EBO and no other deck. The tactics of which are explained in the original post.<BR/><BR/>But, the real reason that this deck was successful was because, at that time, I was perhaps the only person in existence who understood the creature rules and their impact on the game. This lasted well into the Endor playtest, where my Rabin creature hunting deck was retrieving massive Force because I refused to interact with my opponent.<BR/><BR/>Oh, wait, Rabin doesn't do that anymore? Guess we caught something in playtesting...<BR/><BR/>Later, after I had acquired the Premiere cards to make a solid main-based deck, I made the Skywalkers deck, basically mains with toys slightly late. I'll never forget the time I outforced some poor kid by a hundred, simply because I drew and saved Force until I could dump and ruin his day.<BR/><BR/>We used to have a saying in our scene, never deploy first. You're just begging to get destroyed.<BR/><BR/>A game, this is not.<BR/><BR/>Many of the design flaws that Star Wars had were as much my fault as well as the rest of the Dev team, as they were Rollie and Tom's. But the simple fact that the only possible way to handle an overpowered card or deck was to magic bullet it was dumb. I would rather have seen cards banned.<BR/><BR/>I'm exceptionally glad that people out there enjoyed our work on the game, and that people still find it and have fun. There's a tickle of pride when my friends here talk about Star Wars as a good game. But the game had flaws, lots of them. Top tiered decks exploited those flaws. If you have two evenly matched mid-tier decks, the game would be fun, but those situations never happened in tournament play.<BR/><BR/>In tournaments, you either never interacted (force drain for 10 total, draw, done), or there was one solitary interaction, my 30 Power against your 2 Power.Kindralashttps://www.blogger.com/profile/14740483903732490555noreply@blogger.comtag:blogger.com,1999:blog-9689036.post-58788767683290329152007-03-03T07:30:00.000-07:002007-03-03T07:30:00.000-07:00Hey, you got people talking. Regardless of their ...Hey, you got people talking. Regardless of their opinion, that blog entry gave us a chance to dust off some memories. Don't forget that we're all stick rock stars to a lot of people for the work we did on SWCCG. <BR/><BR/>You're like the Jerry Garcia. I'm probably the Neil Diamond. <BR/><BR/>But anyway. I had a point. I don't think I do any longer.Mkaehttps://www.blogger.com/profile/07316439507778349243noreply@blogger.com